Anatomic

Flash, Actionscript, Papervision3D and assorted other nonsense. 
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Christmas is coming!! Sneak peek of an Augmented Reality Christmas Tree

This is something I've been doing at work and at home as a sort of cross over project.  It's not the end product but a proof of concept really.

Looking forward to getting round a table with the movers and shakers of Coolpink to thrash out where we want to take this!

This is my first effort using the excellent FLARManager (http://words.transmote.com/wp/flarmanager/), but not my first time messing around with the FLARToolKit (http://www.flartoolkitdocs.org/) and Papervision3D (http://www.papervision3d.org).  FLARManager is excellent and really takes the hard work out of getting started with Augmented Reality and the FLARTookKit but still requires a good understanding of what's going on underneath the hood.  

If you're interested in working with FLARManager, I'd recommend reading the excellent article on Inside RIA written by Eric Socolofsky (the guy who created FLARManager) as it provides a really good overview of the project and how it all works (http://www.insideria.com/2009/07/flartoolkit-and-flarmanager.html). />

For the 3D modelling part of this project I've been working with Blender (http://www.blender.org) which is an Open Source 3D modelling/animation/etc. program in the vein of 3D Studio Max, Maya, etc.  I have to be honest, it's possibly the hardest piece of software to get started with, the interface is crazy, but there are plenty of great tutorials on the web and I'm sure most people are prepared to work a bit harder to learn something when it's completely free!

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Filed under  //   Actionscript   Augmented Reality   Blender   FLARManager   FLARToolkit   Flash   Papervision3D  

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Advanced Papervision3D training in London with Carlos Ulloa

Last week Carlos Ulloa gave an intensive course on Advanced Papervision3D and I was one of the lucky seven that attended.

Carlos started off by explaining that he'd done big lectures, medium lectures and was now trying a different format as working with a large number of attendees often proved inefficient and really hard work.  I can vouch for the fact that as one of only seven on the course, two days with such a brilliant Flash developer in such closer quarters was absolutely amazing.

The course covered everything from the ground up starting with "the boring stuff" (Carlos' words) that involved quality and optimisation and then moving into the more in-depth topics of what actually happens with materials, projection, lighting, animation, etc.

A lot of it was mind blowing, and with such a small group Carlos was able to take time out of the schedule to talk us through some of the projects that he's currently working on.  It also meant that he could go into some of his presentations (such as the Flash on the Beach talk) in much more depth than he normally could.  The little tips and tricks that were divulged have quite obviously been learned over a career making some cutting edge Flash pieces, so to be able to pick them up first hand was great.

Suffice it to say that I'll be doing my best to get my teeth into some examples to put up here based on what we covered and I would recommend that anyone who has the opportunity to go on a course with Carlos do so, you won't regret it.  The guy seriously knows his stuff.

Oh, and the course also wins the award for the best food!  Lunch both days was great, not just the food but the (sometimes quite political) conversation was also really interesting - there were some personalities on the course!

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Filed under  //   Actionscript   Flash   Papervision3D  

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